﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <!-- TODO: replace this Asset with your own XML asset data. -->
  <Asset Type="UnitsAndBuilduings.BuilduingTypeInfo">
    <Health>1000</Health> <!--field for amount of resource here-->
    <Cost>
    </Cost>
    <SightRange>10</SightRange>
    <Type>Resource</Type> 
    <SubTypes></SubTypes>
    <SubTypeCosts>
      <Item>
        <Item>
          <Resource>Crystal</Resource>
          <Cost>1</Cost>
        </Item>
      </Item>
    </SubTypeCosts>
    <ActionTimes></ActionTimes>
    <ActionTypes></ActionTypes>
    <UnlocksNeeded></UnlocksNeeded>
    <Polygon>
      <Type>Rectangle</Type>
      <Width>.22</Width>
      <Height>.22</Height>
    </Polygon>
    <Defense>
      <Slashing>0.0</Slashing>
      <Blunt>0.0</Blunt>
      <Pierce>0.0</Pierce>
      <Blight>0.0</Blight>
      <Mining>0.7</Mining>
    </Defense>
    <BuildAnimation>
      <Animation>CrystalAnim</Animation>
      <FPS>0</FPS>

      <Reverse>false</Reverse>
      <DrawArea>
        <X>0</X>
        <Y>0</Y>
        <Width>1.11</Width>
        <Height>1.11</Height>
      </DrawArea>
    </BuildAnimation>
    <WorkAnimation>
      <Animation>CrystalAnim</Animation>
      <FPS>0</FPS>

      <Reverse>false</Reverse>
      <DrawArea>
        <X>0</X>
        <Y>0</Y>
        <Width>1.11</Width>
        <Height>1.11</Height>
      </DrawArea>
    </WorkAnimation>
    <IdleAnimation>
      <Animation>CrystalAnim</Animation>
      <FPS>0</FPS>

      <Reverse>false</Reverse>
      <DrawArea>
        <X>0.0</X>
        <Y>0.0</Y>
        <Width>1.33</Width>
        <Height>1.33</Height>
      </DrawArea>
    </IdleAnimation>

    <WorkNeeded>25000</WorkNeeded>
    <Attacks></Attacks>
    <SpawnAttacks></SpawnAttacks>
    <CanRotate>false</CanRotate>
  </Asset>
</XnaContent>
